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| Feature: Game Magazines: Then and Now |
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| The modern game magazine, written off as dead at least half a decade ago by many gamers, is undergoing incredible changes. Future Publishing, the largest in the US in terms of titles, is relaunching two titles next month, after buying Nintendo Power off the parent company and obtaining the rights to make an official PlayStation book off Sony. The rest of the scene, including GamePro, EGM and Game |
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| Three uncompressed Mass Effect review code screens |
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| From Gamer.tm: "Those of you left wondering just how detrimental the compression was to the quality of our 149 exclusive Mass Effect screenshots, might be interested to check out these three raw 2MB uncompressed direct screen dumps. Basically, these shots are the completely untouched images that the debug Xbox 360 throws out when running the Microsoft-supplied screen capture software ? this i |
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| A dumb way to die in Halo 3 |
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| One moment you're walking, the other you're dead. WTF what killed me so instantly? Normally you wouldn't know in most games. But this is Halo 3, so you have the ability to play back, switch camera positions and check from every angle of the level... You'll be surprised who or WHAT was the killer... |
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| Retrospect: A Look At The Old Days Of Coin-Op Arcade Gaming |
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| Although the word "arcade" carries strong connotations of videogame splendour, the newer generation has a very unique and limited opinion of what the amusements once were. The time spent in them was fleeting but illustrious, and redefined coin-operated entertainment for ever. |
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| PSU Feature: Cosplay: The good, the bad, and the ugly |
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| PSU writes:"Cosplay, otherwise known as ?Costume Play,? was a phrase coined for individuals who enjoyed creating elaborate costumes in order to portray their favorite anime, videogame, or manga character. The phenomena that started in Japan has done nothing but grow exponentially with each passing year. With the success that it has been, it has slowly overflowed across the ocean and took resi |
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| Strangest Game Peripherals Ever |
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| Gamedaily reports: ''Ring-tossing robots, electrifying game penalties and fake psychic abilities are beyond odd. They're strange.'' |
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| People ?Probably Won?t? Need Discrete Graphics Cards Anymore ? Intel |
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| Shanghai (China) ? The days of discrete graphics cards are coming to an end, according to an Intel representative we talked to at the Shanghai Intel Developer Forum. Ron Fosner, an Intel Graphics and Gaming Technologist and former video game programmer, told TG Daily that multi-core CPUs will put an end to multi-GPU madness and that people ?probably won?t need? discrete cards in the future. |
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| Adventure games: an endangered genre? |
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| Thunderbolt interviews two industry veterans, including the co-CEO of Quantic Dream, to find out."The adventure game genre is in danger. Marginalised, underfunded and forgotten, it is now a niche that only the faithful or desperate will touch. Yet adventure games were once a core member of the videogames family, a place where you could relax with a good puzzle and forget about shooting yet an |
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